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BATMAN GOTHAM KNIGHTS
#24
2001: A DC FULL COVERAGE! entry-point issue! Batman's life has been rough of late, but now it's Bruce Wayne's world that's thrown on its ear. Both Batman's and Bruce Wayne's inner circles become smaller and smaller. And…
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IMPULSE
#85
2002: Bedlam has captured Impulse and is forcing our hero to create hundreds of "scouts" alternate Impulses who run through the time stream creating havoc and changing DCU history!
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IMPULSE
#83
2002: Impulse encounters a foe within the walls of his own school who is capable of creating fearsome monsters out of thin air! It's up to Bart to discover his new adversary's secrets!
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IMPULSE
#82
2002: "Double Visions." Bart (Impulse) Allen meets a young classmate with extraordinary mental powers! Bart's school is infested with an astonishing array of monsters with one kid behind it all! Also, say goodbye to Max…
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IMPULSE
#81
2001: A DC FULL COVERAGE! entry-point issue! Impulse meets the irrepressible and slightly cracked super-hero Captain Saturn who thinks that Impulse is his long-lost sidekick!
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IMPULSE
#80
2001: "Sometimes a Hero " White Lightning is back raiding a monster truck rally in Bart's home town! But he still can't be persuaded to become Impulse!
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IMPULSE
#76
2001: Bart Allen is utterly depressed about losing his best friend - so much so, that he wants to give up being Impulse! But what about that new power of his? And what about the reappearance of his old foe, White Lightn…
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IMPULSE
#75
2001: The conclusion to "The Dark Tomorrow" finds Bart Allen, Impulse, at the crossroads, beginning a new chapter in his life. Bart departs from his future friends, but must choose to leave behind the one person he care…
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IMPULSE
#74
2001: In Part 2 of "The Dark Tomorrow," Impulse has gone to the far future, where he's not the only super-speedster! The President has created an army of henchmen with accelerated metabolisms, giving them Impulse's spee…
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IMPULSE
#73
2001: In "The Dark Tomorrow," Impulse follows Carol into the time in which he came from - the 30th Century! But Carol's kidnapper has created a troop of super-speedsters in order to slow Impulse down!
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IMPULSE
#72
2001: Sinister forces have come to Manchester, and they've kidnapped Carol! Meanwhile, Max Mercury faces a foe he hasn't seen in nearly a century! Both of these occurrences kick off a series of events that will drastica…
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IMPULSE
#71
2001: Lucius Keller - one of Max Mercury's oldest foes - has returned! Meanwhile, Impulse and Carol discover some strong feelings for each other - but this revelation comes far too late...because they may be separated f…
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IMPULSE
#58
2000: Impulse...has a cold! But fret not, world! Max Mercury's on the case. Learn more about the enigmatic speedster's past (and present) in a dizzying issue. Plus, a whimsical look at how Impulse deals with being sick …
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LEGENDS OF THE DC UNIVERSE
#40
2001: "Lessons in Time," Part 1 of 2 -- featuring the mite-ey Atom! Ray Palmer always wondered whether he did more good in his role as the super-hero Atom, or as an Ivy Town University Professor. The answer comes when t…
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TANGENT 98 TRIALS OF THE FLASH
#1
1998: Alternative Version of the DCU
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TANGENT COMICS FLASH
#1
1997: Alternative Version of the DCU