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FIRST
#36
2003: Another action packed issue.
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FIRST
#26
2002: Another action packed issue.
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FIRST
#24
2002: When events begin to spiral out of control, it's up to House Sinister's first Leader to set them right. Will a House already mired in chaos be destroyed by a madman? Seahn faces his own madman...one determined to …
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FIRST
#22
2002: Trenin's using Tulity's child to flush her out of hiding. Will a mother's love prove stronger than self-protection? It does for Pyrem, who heads off to rescue Ingra, unwisely going alone...
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FIRST
#21
2002: Long ago, Trenin used the right bait to bring Tulity out of hiding -- It's all a matter of knowing what your adversary wants. Persha's doing some baiting of her own, although her target is more elusive than Seahn.
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FIRST
#18
2002: All of House Sinister has lived in fear of Ingra's wrath. When the battle between Pyrem's rescuers and his Sinister captors turns tragic, an opportunity is presented that proves too attractive to resist. Will the …
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MERIDIAN
#43 vf
2003: Another action packed issue.
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MERIDIAN
#41
2003: Another action packed issue.
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MERIDIAN
#28
2002: He was her best friend and possibly more, but now Sephie must mourn the loss of Jad Takarty while trying to take the reins of Demetria's most powerful city-state. Luckily, there's someone else for her to turn to...
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MERIDIAN
#9
2001: Sephie is alone against a deadly menace on Akasia. How can the power of her sigil help her against a frenzy of teeth and claws? If she survives this monster, a bigger one awaits Ilahn has come to Akasia to retrie…
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MERIDIAN
#8
2001: Special guest penciler Mike Wieringo, along with Rob Stull and Paul Mounts, step in to add the next chapter of Sephie's story as she battles the foul and smelly menace of the dye vats of Akasia! Finding herself a …
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MERIDIAN
#7
2000: Ilahn's met his match in an ambitious newcomer to Cadador, but is he charming her, or the other way around? Meanwhile, down in Akasia, Sephie discovers the cruel secret of the dye factory and finds herself its pri…
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SIGIL I (1-42)
#20
2002: With the Union Army on the brink of defeat, they find themselves indefensible without Sam and pray for his return. Unfortunately, Sam is somewhere new, and the stranger he meets there will not only drop Sam's jaw …
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SIGIL I (1-42)
#11
2001: While Ethan searches for Ashleigh, she's in the one place he'd never dream, or dare, to look: the Raven Keep. Ashleigh becomes embroiled in the court intrigues of the Raven Dynasty, not only bringing her face to f…
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SIGIL I (1-42)
#10
2001: A war is brewing as we welcome new art team Scot Eaton and Drew Hennessy. Zanni contacts the Planetary Union with information that changes the way they view Sultan Ronolo and the Saurians. When this information ge…
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SIGIL I (1-42)
#8
2001: A pampered princess, fleeing from an abusive spouse or is there something more to Zanniati's escape from Tanipal? The answer is revealed when Sam brings her back to her homeworld on his new ship, which also carri…
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SIGIL I (1-42)
#7
2000: The sentient BitterLuck waits in Saurian space, trying to hide behind a small moon. That is until Prince Tchlusarud orders the secret surveillance on the small ship changed into an execution! Now, Roiya and the Bi…
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SIGIL I (1-42)
#6
2000: Sam battles his way through a squad of Saurian guards, but his escape from their space station turns into an encounter with his own mortality when a Saurian guard shatters Sam's helmet in a vacuum... Meanwhile, Je…
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SIGIL I (1-42)
#5
2000: Sam's strange encounter with Trenin has left him with a magnificent new ship and a tight deadline. Can he reach the Saurian homeworld in time to keep Roiya from being disassembled and Zanni from being sent home to…
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SIGIL I (1-42)
#4
2000: Sam suddenly finds himself face to face with an unexpected adversary. His name is Trenin the Hunter, and hes here to win Sam over to his cause... or kill him. Meanwhile, the Saurian prince, Loser, has captured th…
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SIGIL I (1-42)
#3
2000: Space may be infinite, but Sams trapped by an army of pursuers! They may not know about Sams new ability to change the shape of things, but theyre about to get a first-hand demonstration when Sam applies that t…
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SIGIL I (1-42)
#2
2000: In the depths of space, with pursuers close behind them, the newly formed crew of Sams ship The BitterLuck faces the wrath of a scorned monarch and his legion of political allies, including a mysterious hunter.…
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SOLUS
#8
2003: MYSTIC match-up! Solusandra and Lindy head to Ciress...home to a certain mistress of the magical arts! First she stole Brath's Sigil - is Giselle's next?
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SOLUS
#7
2003: Another action packed issue.
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SOLUS
#5 vf
2003: Another action packed issue.